Exploring XR interactivity with Twine
I've recently been working on some new branching narrative scripts for Embodied Labs, a company that provides first person immersive learning experiences for caregivers. This will be the second time I'm writing fairly complex scripts for their 360˚ VR training modules. Not complex in terms of dialogue, but complex in terms of keeping track of all the various branches and ensuring that you land where you need to be, with all your I's dotted and T's crossed! I find it is one of